Hellgate: London Preview

GameSpy has published a three-page preview detailing the cooperative multiplayer component in Flagship’s Hellgate: London.

After three hours of dungeons and magically protected Metro stations, we’d all hit about level eight. The interplay between the classes was, again noting this was an early alpha build, fantastically rewarding. My Guardian was capable of taking, even in these early levels, absurd quantities of damage. Equally important, one of his early ability selections (level four, I believe) let him simply force enemies within a certain range (and under a certain intelligence) to engage him in melee. And while I did satisfying damage in melee combat, in the more interesting, bigger fights, being locked in melee with my Guardian was a death trap for enemies because that meant Li and Gabe were free to hammer away at them from range. Whether it was a pet that has been Enraged into a monstrous size and power or Li’s sharpshooter laying down withering fire, or in real bad times both, our three characters fit together like pieces in a puzzle.

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