Hellgate: London – London 2038 Development Update #13

If you’d like to know what to expect from Hellgate: London’s London 2038 multiplayer mod in the near future, you should check out this recent development update that highlights some upcoming improvements to the game’s Stonehenge area and shares a general progress report.

Let’s start with a few Stonehenge-related paragraphs, and you take things from there:

Wait, Stonehenge?

About that then, let me spoil what’s happening in Stonehenge outside of everywhere else.

Since its initial release, a long time ago, Stonehenge has been… bare. As in, players find their way there without guidance, and just figure things out as they go. Yes, there’s some basic exposition here and there, but it being standalone does it no favors otherwise. Pretty much the same as the Abyss expansion, minus Titus.

So, we’ve unearthed some of our NPC drafts from 2019 and are beginning to put them to use, exactly so as to address these shortcomings. The headless Hunter above is but one of them, and each one will serve a specific purpose.

One will acclimate newcomers to Stonehenge itself. Basic stuff, really – “welcome, don’t go there, also please help me”. Another will serve as an example of what happens when you do go “there” – it’s bad. Also help. And the aforementioned headless Hunter, who won’t be headless by release, will actually explain the mechanics of headhunting and Moloch-hunting, and lend a helping hand through friendly competition.

So essentially, exposition on legs – plus stories, which you might’ve gathered I’m fairly fond of. If you are too, I sincerely hope you find this batch endearing.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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