Hellgate: London Interview

The folks at GCDC had the opportunity to sit down with Flagship Studios’ Bill Roper for a brief conversation about his game development experience and the company’s upcoming RPG, Hellgate: London. Check it out:

Q: With the creation of ‘˜Starcraft: Ghost’ and the work on ‘˜Hellgate: London, you have direct comparison with the current technical features of both Xbox and PC. What is the main advantage of each system? How will the situation shift with the release of the Nextgen consoles?

A: Actually, I had very little to do with StarCraft: Ghost, so my experience with the Xbox is more limited to that of an active player. I do think, however, that we saw a lot of PC developers jump to the Xbox specifically because of the similarities between it and the PC in terms of development tools and environment. Microsoft is pushing this even more with the 360, making it easier for PC developers to bring their games to the console and, presumable, for console developers to more readily make the jump to PC at least from a technical standpoint. The universal controller concepts will also make this easier in terms of console to PC, but there is still so much that really only works well on a PC, I believe both platforms will enjoy healthy sales and will have their devoted gamers.

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