Hellgate: London Developer Blogs

Hellgate: London developers “Bogustus” and “Sounder” have each started their own separate blogging thread on the game’s official forums. A snip from the former:

Today, I also fixed a bug with ragdolls floating in the air. I caught up on about 50 company e-mails and reassigned several bugs. I met with HR to talk about a few issues. I prepared plans for what the UI SCRUM group will work on next – mostly cribbing from our Team Advocate’s suggestions for guilds, some auction house and e-mail features.
Then I spent a couple hours running around to see whether Patch 2.0 was ready for Test Center. I worked with Matt who was gathering the notes, got them passed to Evan to write them up, checked with Alan who was finishing up his to design changes, checked with QA about the bugs in the latest build, met with some engineers to make sure that they didn’t have concerns about the state of their features, and wrote an e-mail to just about everyone to make sure none of them knew of an issue that would block it.
Afterwards, I met with the team doing Auction House and Guild Features to talk about how long it will take to do their features.
Then I made a big decision about Patch 2.0 and Test Center, but I’ll leave info that to Scapes.

And a snip from the latter:

-Ate a donut.

1. Continued work on a new system for when in patch 2.
2. Helped our newest sound designer navigate the Mythos skill system path structure. Discussed techniques to keep the Mythos footprint small.
3. Integrated the sounds listed in #1, had a problem with one set because a bunch of missiles were exploding underground and thus obstructing the sound, never came to a solution.

-Went to lunch. Ate a chicken salad sandwich, salad w/vinegrette, and had a Coke.

4. Perused the forums and answered some questions.
4b. Ignored Tyler’s email about shipping P2 to the Test Center because I have no (game breaking) bugs that would hold it back.
5. Worked on drawings/layouts/gear selection for our new studio.
5b. Checked out a game Guy sent me which can be played by the visually impaired.
http://arstechnica.com/journals/thumbs.ars/2008/06/06/avideo-game-the-visually-impaired-can-play
6. Discussed some ideas for next week’s recording session material. Looking at doing a round of gore, including mud, watermelons, tomatoes, casserole, etc.
7. Juggled between #1 & #3. Grabbed Guy after a while to see if he could find a quick solution to the obstruction problem. No dice.

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