Grotesque Tactics: Evil Heroes v1.1.5.0 Patch Released

Meridian4 and headup games sent out a press release announcing the release of the latest patch for Grotesque Tactics: Evil Heroes, 1.1.5.0. This patch was already released for premium editions a week ago, and it’s not entirely clear if that release differs from this. Pick it up from Atomic Gamer, WorthPlaying or SoftPedia.

Montreal, Quebec, Canada November 24, 2010 Meridian4 (http://www.meridian4.com) and Headup Games (http://www.headupgames.com) release a patch for their very successful parody/strategy/RPG title; Grotesque Tactics Evil Heroes.

The patch (Version 1.1.5.0) addresses issues with the configuration tool, camera angles and more. For a full list of fixes see below.

About Grotesque Tactics Patch
° optimized english language texts
° trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
° optional code for positioning hardware cursor (better results on lower framerates)
° performance improvements in quest- and dialog-system (fixes cyclic fps drops)
° config tool: added background music
° config tool: added windowed option
° config tool: added disable intro-videos option
° config tool: removed tahoma font dependancy (fixes a crash on some machines)
° fixed a bug where pressing escape in the option menu the first time would mess up the menu system
° clamped the mouse speed to 0.1 (thus the cursor does not freeze any more if you set the slider all to the left 🙂 )
° more error outputs if the gfx hardware does not meet the requirements
° charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
° camera: iso move speed has been increased
° camera: height angles have been changed to avoid level collisions
° necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
° alternate improved exception handling with the option to send debug reports anonymously
° fixed a bug where you could not attack anymore after a levelup
° fixed a bug where the conversation would not continue if the related partners were out of processing range
° changed chocochicks fraction to friendly in order to avoid some movement deadlocks
° changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
° dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
° fixed a tooltip for dawnclaude not showing up
° added cheats (tba later)

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