Grotesque Tactics: Evil Heroes Update Released

An update has been released for strategy/RPG parody Grotesque Tactics: Evil Heroes, which adds new NPCs, improved dialogue exchanges, updated graphics, Steam achievements, and more. First, the press release:

Meridian4 and Headup Games are aiding in your mission to protect the kingdom from the merciless Dark Church cult with new updates for Grotesque Tactics Evil Heroes, available now on most digital portals, including Steam.

The update includes 30+ gameplay updates, all of which can be found here http://www.meridian4.com/games/grotesque. A sample of the updates includes:

‘¢ New NPCs – meet additional characters going about their daily routine as you protect the kingdom;

‘¢ New camera options – gain a new perspective of the land and your triumphant battles;

‘¢ Improved conversation behavior and text – communications with other characters has been enhanced;

‘¢ Enhanced graphics the sharpness of the graphics will be as on point as your sword;

‘¢ Steam achievements earn 10 Steam achievements, including Emo-Etiquette, Good Cop/Bad Cop, and Motherthumper.

The Dark Church has murdered the kingdom’s heroes and knights, and it is up to you to protect the empire from this merciless cult. Players are given the arduous task of finding valiant soldiers to aid them in combat. However, The Dark Church has utterly destroyed the kingdom, and all you are left with are less-than-reliable soldiers and jealous maidens who follow you into battle as your groupies. Once your army is assembled, deploy up to 10 heroes in tactical battles to take on the Dark Church and their mysterious special abilities.

And here are the notes from Steam:

New features

    ‘¢ 10 Steam achievements
    ‘¢ New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc…
    ‘¢ Combat GUI: new damage font effect
    ‘¢ Diagonal movement and combat now possible
    ‘¢ Roaming characters
    ‘¢ Normal maps, specular maps and parallax maps
    ‘¢ New GUI elements
    ‘¢ New sound effects
    ‘¢ Added torches
    ‘¢ New vegetation models
    ‘¢ New screen effect seen on critical hits

Updates

    ‘¢ Some SSAO performance optimization
    ‘¢ Conversation GUI: game text speed slider affects text fade-in speed
    ‘¢ Conversation GUI: raised LMB press fade speed by factor 10
    ‘¢ Conversation GUI: correct behavior with LMB if text has been fully faded in
    ‘¢ Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
    ‘¢ Many improved camera systems with additional options in game
    ‘¢ Improved navigation (character avoidance, ground slope affects acceleration)
    ‘¢ Improved performance
    ‘¢ Improved terrain textures
    ‘¢ Increased global games peed by 20%
    ‘¢ Removed the quick talk button
    ‘¢ Improved grid fading
    ‘¢ Improvements to the English text

Fixed

    ‘¢ Invisible Mandy if killed during the first fight before she entered the party
    ‘¢ Disabled entity slider
    ‘¢ Conversation GUI: invisible characters
    ‘¢ A rare problem where characters have been assigned wrong grid cells
    ‘¢ Memory leak that caused items not to be cleaned up after loading a save game
    ‘¢ Indoor levels are now cached out
    ‘¢ A selection particle rotation problem
    ‘¢ A GUI problem with special attacks and right mouse button
    ‘¢ A rare crash in the event system
    ‘¢ An AI problem with characters being both in seduced and berserk states
    ‘¢ On occasion the dialog system would freeze if it focused on a dead NPC
    ‘¢ Some items overlapped in the inventory system
    ‘¢ Added a tool in the root game directory to help bypass the config tool for those experiencing problems
    ‘¢ Many minor fixes
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