Grim Dawn v1.0.0.8 Patch Released

A new patch for Grim Dawn has been released. It focuses on making the leveling experience smoother, game systems more transparent, and brings a plethora of minor tweaks along with it. The full patch notes are too plentiful to include, but here are some of the important bits:

[Major New Features]

  • Alkamos in the Steps of Torment and Shar’Zul in the Bastion of Chaos can now drop new Legendary versions of their unique equipment on Elite and Ultimate difficulties.
  • Weapon tooltips now display an Attacks per Second value instead of a “speed” tag (ex. Fast / Very Slow / etc)
  • The character sheet now displays an Attacks per Second value modified by all speed bonuses and penalties
  • Player resistances on the Characer sheet now show the resistance amount over maximum cap in their tooltips.
  • +Skill Augments will now be grayed out if the corresponding mastery is not selected.
  • Added Maximum Speed cap values to the Attack/Cast/Move Speed tooltips on the Character Sheet so this information is available within the game for easy reference rather than researched outside of the game.

[Crucible]

  • Fixed an issue that could allow the player to select both the Continue and Exit option at the same time, causing the event to end prematurely.
  • Slightly reduced Monster Damage and Health scaling with Wave # on Challenger and Gladiator difficulties, more so on Gladiator difficulty.
  • Slightly reduced bonus to Monster resistance to Crowd Control based on wave # at all difficulties, more so on Aspirant difficulty.
  • Removed bonus to Monster resistance to Slow Effects and Movement Speed based on wave # at all difficulties.
  • Ulzuin’s Pact: now grants 5% Cooldown Reduction, 100% Energy Regeneration and 20% Reduced Energy Cost
  • Defense Beacons now gain a 33% multiplicative damage increase with each upgrade, previously they gained a 25% damage with only the second upgrade
  • Fixed an issue with the Inferno Beacon’s Fire Storm skill dealing far less damage than intended
  • Fixed an issue with the Stormcaller Beacon’s Shock skill dealing far less damage than intended
  • Reduced the drop rate of Epic and Legendary quality Monster Infrequents from the Crucible
  • The starter chest now drops some Iron Bits in addition to potions for level 1 characters, for the purpose of purchasing some basic gear

[Tech]

  • Fixed a display issue with % Attack Speed on the character sheet that would result in different Attack Speed caps based on weapon type. This was a display issue only and had no impact on gameplay.
  • Added Explosive Strike and Nightfall damage to Character sheet DPS and Damage Per Hit calculations for Fire Strike and Shadow Strike, respectively.
  • Fixed Shaman’s Torrent not working properly with ranged weapons.
  • Fixed an issue where weapon swapping would become stuck if the player was trapped while charging towards a target.
  • Fixed a game hitch that was occuring with +Skill Augment items.
  • Bandit forges and other quest-related destructibles are no longer destroyable by enemies.
  • Fixed an instance where a client’s components could become desynchronized with the host.
  • Fixed equipment with Illusions using the wrong texture after the player was frozen or petrified.
  • Fixed another instance where the displayed pet bars in a multiplayer game would not be properly removed.
  • Fixed Damage Absorption not showing up properly on skills with no points in them.
  • Fixed Main Menu windows not working consistently when ESC was pressed.
  • Fixed a bug that would increase enemy attack speed when trapped.

[Game]

  • Updated the difficulty curve such that the jump between difficulties is not as extreme. Difficulty now scales more with player level so that Elite and Ultimate naturally become harder as the player’s power increases, resulting in a smoother progression overall. Note that there is still an increase in challenge when moving up to Elite or Ultimate, but it is no longer as severe.
  • Slightly reduced Nemesis boss Offensive Ability
  • Slightly reduced Physical damage dealt by monsters on Ultimate difficulty
  • Fixed an issue with Steps of Torment Achievements involving Alkamos.
  • Fixed an issue with a bounty for the Outcast targeting Alkamos being impossible to complete. This fix may cause your bounty for the Outcast to reset.
  • Kory the Keeper now offers an item that allows you to remove an applied illusion.
  • Rover Merchants no longer have an unusually high ratio for purchasing items from players
  • Slightly increased % Energy Regeneration gained from Spirit (was 0.25%, now 0.26%)
  • Devotion Shrines now have a much higher chance of generating Rare items rather than White or Magic items, particularly on Elite and Ultimate difficulties.
  • Increased chance of generating Rare items from Treasure Troves and One Shot Chests, particularly on Elite and Ultimate difficulties.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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