Grim Dawn Patch v1.1.9.7 Available

Crate Entertainment’s action-RPG Grim Dawn has received a new update featuring numerous balance changes, improvements to the game’s Crucible and Shattered Realm systems, and some assorted fixes.

The full patch notes are quite extensive, so here’s just an excerpt to get you started:

V1.1.9.7

[Crucible]

  • Increased chest quality at waves 100+ for successul runs on all difficulties
  • Increased drop rate of double-Rare items on Gladiator difficulty
  • Increased % Physical Resist for pets from the Blessing of Ulo Celestial Blessing to 10%
  • Increased % Health for pets from the Empyrion’s Guidance Celestial Blessing to 140%
  • Increased % Damage Modified for pets from the Might of Amatok Celestial Blessing to 25%
  • Increased % Offensive and % Defensive Ability for pets from the Ulzuin’s Pact Celestial Blessing to 5%

[Shattered Realm]

  • Fixed an issue with Shattered Guardian’s Domain music tracking incorrect targets
  • Fixed an issue where a Shattered Guardian’s Domain level may not end under rare circumstances

[Modding]

  • Increased number of map labels to 150.

[Game]

  • Increased the drop rate of unique items from the Roguelike Dungeon final bosses (ex. Alkamos rings, Shar’Zul’s Worldeater, etc)
  • Increased the drop rate of Legendary Magi Rings in the Tomb of the Heretic to compensate for the RNG of getting the right magi in the boss encounter
  • Increased the drop rate of Kilrian’s Shattered Soul
  • Human enemies with equipment no longer have baseline resists to compensate for fluctuations in resists from their gear
  • Reduced monster % Cold Resist by 6% on Ultimate difficulty and 3% on Elite difficulty
  • Reduced monster % Fire Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
  • Reduced monster % Lightning Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
  • Reduced monster % Pierce Resist by 3% on Ultimate difficulty and 1% on Elite difficulty
  • Reduced monster % Poison Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
  • Fixed an issue where monster pathing could become blocked by certain monster skills
  • Fixed an issue where converted Retaliation damage would incorrectly scale with Cunning and Spirit damage bonuses
  • Fixed an issue that caused skill modifiers from items to persist on duration buff skills (ex. Blood of Dreeg, Pneumatic Burst) even after the items were removed. The buffs now expire immediately upon swapping the equipment.
  • Swapping equipment that modifies pet skills now disables their on-death attacks in addition to dismissing them (ex. Hellhound, Rune of Hagarrad)
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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