Grim Dawn Grim Misadventures #120-121

A couple of Grim Misadventures development updates for Crate Entertainment’s action-RPG Grim Dawn have gone up since we last checked. They both offer glimpses of Grim Dawn’s upcoming expansion. Grim Misadventure #120 introduces several new legendary items with their corresponding art and stats, while Misadventure #121 provides an overview of the Necromancer mastery tree. Here are a few examples:

Blight Fiend
”Unmoved by the noxious fumes of decay, conjure forth an abomination made of corpses and rotting filth to rise up from the earth and subdue your enemies.”

This cheerful guy is just bloated with vile gases and poison and he will eagerly share them with your foes by vomiting up his insides. Upon death, the Blight Fiend erupts in toxic fumes. He can also learn to exhume poison around him, and to unleash a massive eruption of poison. A transmuter allows you to summon Blight Fiends more frequently to take advantage of their explosive tendencies, but they become temporary pets.

Ill Omen
”The mere presence of a Necromancer is often enough to inspire terror within their enemies. You unleash a ghostly wail upon your target that shatters the confidence of lesser foes and rapidly spreads confusion and fear amongst your enemies.”

This display of power overwhelms the senses of lesser foes, forcing them to flee. To top it off, this curse spreads rapidly to nearby foes, sowing terror and uncertainty among the ranks.

Mark of Torment
”Though all must ultimately answer to that final fate, your mastery of death has allowed you to delay the inevitable. By linking your soul to a nearby foe, you transfer some of the harm intended for you into them instead.”

This nefarious spell links you to a nearby foe, transferring a portion of your suffering and magnifying it. This vile trick can spare a Necromancer from an early grave, or even allow them to endure tortures that a normal person would not survive.

Ravenous Earth
”At your command, disease and rot pour forth through a hellish maw within the earth and infect all unfortunate enough to stand too close.”

This disturbing spell manipulates the very earth to spew forth disease and rot upon nearby foes. A maw of flesh and gore forms at the desired location and propels toxins in all directions. The final modifier for this despicable ability gives it a chance to erupt any foes slain by its effect, inflicting further suffering upon nearby survivors.

Reap Spirit
”One of the most powerful techniques bestowed upon his followers by Uroboruuk. By ripping apart the very being of your foe, one can not only inflict grievous harm, but also conjure forth a fragment of their soul to serve you. The resulting spirit is unstable and highly aggressive, which makes it all the more useful in battle.

This is one of the ultimate techniques available to fully trained Necromancers, allowing you to not only inflict grievous harm upon your foes but also conjure a violent spirit to tear apart anyone that survives. An excellent choice for both Necromancers that choose to deal with their enemies directly and for those that focus on minions, or somewhere in-between.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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