Grim Dawn Grim Misadventures #112

The latest, 112th, “Grim Misadventures” feature announces a new aspect of the upcoming Grim Dawn expansion: the Illusionist NPC. Known to players of Blizzard Entertainment’s games as transmogrification, the Illusionist will be able to change the way your armor and weapons look for a small fee:

When can I start using the Illusionist?

As soon as you launch the expansion, new visitors to Devil’s Crossing and Fort Ikon will become available to you immediately. You will also encounter other Illusionists in expansion areas.

Their services are not restricted by level, though item level requirements are still respected. What this means is that a level 1 character may not use the appearance of a level 75 Legendary. Common quality items (exception: medals) do not have level requirements, so you can start using those right away!

How much do Illusionists charge for their services?

Illusionists do not work for free, but for a meager sum of Iron Bits, they will happily perform their services. The cost to apply an illusion scales with the character’s level.

Restoring an item to its original appearance is always free.

Are there any restrictions?

Weapons are restricted to the same animation category. What this means is that you cannot make a one-handed sword look like a two-handed axe, nor can you make a gun look like a mace or a shield look like a tome.

There are no restrictions on armor. If you want your tanky heavily armored soldier to wear caster robes, go nuts!

Whenever an item has an Illusion applied, it becomes Untradeable (it can still be placed in the Transfer Stash, but it cannot be given to other players). Restoring an item to its original appearance removes this restriction.

How does the Appearance Collection work across characters?

All of your characters share the same collection. If one character finds a new appearance, all of your characters automatically gain access to it.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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