Grim Dawn Grim Misadventure #149 – Praise the Eldritch Sun

The Forgotten Gods expansion for Crate Entertainment’s Grim Dawn will be introducing nine new ability-granting constellations, and if you’d like to learn what eldritch powers they’ll be offering, you may want to check out the latest “Grim Misadventure” development update. Check out the link for some art and screenshots, or read on for a brief overview:

Today, we look back to the skies and complete the collection! The upcoming Forgotten Gods expansion will feature nine new constellations. Previously, we had shown you the lesser powers, the servants of the mighty gods. Today’s update delves into the most powerful constellations.

Yugol, the Insatiable Night

When Empyrion’s light first spread beyond creation, the gods discovered that a great darkness sweltered within the nothingness. It had but one name: Yugol. Yugol’s insatiable hunger threatens to consume all that the primordials had painstakingly crafted, its advance thwarted only by the merciful light of a thousand thousand stars.

Yugol’s vile constellation grants you the power of the Black Blood of Yugol, which spills out onto the battlefield when you take damage and seeks out foes to devour.

Azrakaa, the Eternal Sands

Azrakaa, the eternal companion of Aeon, crafts the very sands with which the keeper of time decides the fates of mortals. She is his consort, and most trusted advisor, often tempering Aeon’s harsh judgment and offering solace to the mortals she cherishes.

Azrakaa’s ever-shifting sands can be yours to command, unleashing bolts of sand at your foes which ebb and flow across the battlefield before returning to you.

Korvaak, the Eldritch Sun

The Eldritch Sun rises once again to claim its celestial throne.

Look away, for to meet your gaze with Korvaak’s will ensure a swift end. Korvaak’s petrifying gaze can be yours to command, creating a ring of eyes that erupts from your position.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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