GreedFall II: The Dying World – Jehanne Rousseau Interview

Now that Spiders Studio has announced GreedFall II: The Dying World, a prequel to their colonial-themed action-RPG GreedFall, we get a chance to read this IGN interview with the studio’s CEO Jehanne Rousseau where she discusses the new game’s setting, companions, and inspirations.

A quick excerpt to get you started:

“We are all fans of these types of games, so I guess [the reason Spiders decided to make BioWare-style RPGs] was partly out of our frustration, because we couldn’t play these types of games again,” she says. “Because [BioWare] was a huge influence to us we really wanted to be able to develop those kinds of games.”

The results of that passion haven’t always been successful, but with each new game Spiders has honed its understanding of both BioWare DNA and its own house style. 2013’s Mars: War Logs was a ropey tribute to Mass Effect, but by 2019 Spiders had its own accomplished answer to Dragon Age in the form of GreedFall. Encouraged by its biggest success so far, Spiders is now hard at work on a sequel, the recently announced GreedFall 2: The Dying World.

The plan is for GreedFall 2 to feature seven companion characters (up from the original’s five), making for a roster that rivals (at least in raw numbers) the crew of the Normandy. “You will be able to take control of them,” promises Rousseau. “So we are getting closer and closer to our reference there. The idea is really to try to give players who love the type of BioWare games like Dragon Age [the ability to] travel in another world with a different type of setting.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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