Ghouls, Ghosts, and Long-Legged Beasts

I noticed a link over on the Nihilistic message boards to an article posted up on GameSpot several days ago entitled “Ghouls, Ghosts, and Long-Legged Beasts: A Modern History of Horror Games Part I”. The article talks about the last several years of PC games and offers a look at the top horror games ever made, making a small mention to some of the games we cover, such as Vampire: The Masquerade – Redemption and Baldur’s Gate II: Shadows of Amn. Check it out:


    Fearful elements are now part of every gaming family, courtesy of such high-profile endeavors as third-person action-adventures like Nocturne, role-playing epics like Vampire: The Masquerade–Redemption, and first-person shooters like Blood and the aforementioned Undying. This subject matter is also present as ambience in such disparate titles as System Shock 2 (set on what can best be described as a haunted house in space), Baldur’s Gate II: Shadows of Amn (which features a number of quests dealing with vampires and other undead), and even The Sims (where the dead can return as ghosts to scare the living).
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