GB Feature: The Surge Review

In anticipation for the impending release of The Surge 2, we’ve went back and taken a solid, four-page look at the original action RPG, as well as its “A Walk in the Park” and “The Good, the Bad and the Augmented” DLCs. Here is a little something about Focus Home and Deck13’s debut offering in the franchise:

Overall, I found the story to be fairly enjoyable, if a bit obtuse. But at the very least, it was unintrusive. The number of cutscenes that take control away from you is extremely limited, the conversations are usually short and to the point, and the audio logs can play in the background while you continue playing. Perhaps my biggest gripe with the story is that the final act feels somewhat rushed, though that also means that the game doesn’t needlessly drag on for too long.

Moving on from the main story, the game’s side quests follow the Dark Souls formula pretty much to the letter. You meet a number of NPCs who all have something they want from you, you perform their minor tasks, and later on, you get to learn a bit more about them while being offered a new task. It all usually ends in some sort of tragedy and rewards you with a unique piece of equipment. The quests are easy to miss and even easier to mess up, but unless you come into the game with the mindset of doing everything in a single playthrough, it shouldn’t be a problem and instead can add some uniqueness to your playthrough.

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