GB Feature: SpellForce III Review

Grimlore Games has entered the fray with the latest installment to the long-running SpellForce franchise, so Steven has taken the RPG/RTS hybrid for a spin and put together a full three-page review. Here are a couple of paragraphs to give you an idea of what to expect from his thoughts:

Nicely, instead of maintaining individual experience totals for all of your characters, you just have “party experience.” So every time you kill a creature or complete a quest, the experience goes to your party experience rather than to the characters in your current party, and then all of your characters — whether you’ve been using them or not, or whether you’ve even recruited them or not — have the party experience. This is thoroughly convenient since it means you’re not penalized for trying out different combinations of companions (of which there are about ten to choose from for your four-character party), or for missing companions when they’re first available and then recruiting them later than expected.

Also nice is the fact that there are a bunch of re-spec potions in the game (all of your companions come with one, for example), and they’re not all that expensive to purchase. So if you decide that your build isn’t working out, or if a companion isn’t complementing you properly, or if you find a cool weapon that’s just out of your reach, then you can deal with the problem without much in the way of hassle. Of course, the re-spec potions only reset your skill and attribute points. Your skill trees become fixed when you choose them, so you can’t reset everything.

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