GB Feature: Silverfall Review

We’ve published a two-page review of Atari and Monte Cristo’s ambitious steampunk action RPG, Silverfall. A bit of what to expect:

The world of Silverfall is not completely linear like in Dungeon Siege or Titan Quest, but the interface is friendly about telling you where you’re supposed to go. So you can take a direct route to your next quest if you want, or you can wander around for a while if you feel like killing extra creatures. You can also teleport directly to towns and dungeons that you’ve already visited, and so once again you can skip a certain amount of grinding through enemies if you don’t want to do it. This is nice, because it allows you to control the pace of the game. Of course, since I didn’t have to explore every inch of the terrain (there didn’t seem to be any reason to), I finished the campaign in well under 20 hours.

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