GB Feature: Pathfinder: Wrath of the Righteous Review

Now that Owlcat Games’ highly anticipated CRPG sequel, Pathfinder: Wrath of the Righteous, has finally found its way to our hard drives, we have taken the time to write up a healthy six-page review of the game. A little something about the campaign to get you started:

The game takes place in and around the Worldwound, Golarion’s region directly connected to the demonic Abyss. For the past hundred years, the people living there have been locked in a seemingly endless war with an alliance of demon lords trying to use the Worldwound as their foothold to conquer all of Golarion.

During that century of warfare, four attempts to retake the demon-infested lands had already failed. And when your character arrives at the scene and all Hell, pun intended, breaks loose, an opportunity arises to mount Crusade 5, the last of the Worldwound crusades. This is its story.

Over the course of the game’s campaign that will take you somewhere in the vicinity of 100-120 hours to complete, you’ll get to cross swords with a host of demons and their godlike demon lords, learn more about the origins of the Worldwound and its connections to Golarion at large, deal with the logistics of a military campaign, and meet a stacked cast of pretty unique individuals.

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