GB Feature: Outward Review

After bringing you a hands-on preview earlier this year, we wanted to follow that up with a full, three-page critique of Nine Dot Studio’s open world RPG Outward. A couple of paragraphs about the game’s character progression system:

The game’s progression system is fairly unique as well. Instead of levels or skillpoints, there are trainers all over the world who can teach you new active and passive skills. This encourages you to go out and explore, which is Outward’s strong suit. And while many of the trainers just offer you a skill or two, eight of them have entire skill trees that can be considered Outward’s classes. Each character starts the game with three Breakthrough points, which are required to learn those class-specific skills. Because of that, you can combine up to three classes when building your characters.

Aside from those Breakthrough points, skills cost silver, the game’s currency, and seeing how there’s no experience points, this makes earning silver the main form of Outward’s progression.

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