GB Feature: GreedFall Review

We’ve taken a closer look at every RPG released by Spiders since their founding back in 2008, so I wouldn’t expect much surprise that we’ve just finished publishing a three-page review of GreedFall, the team’s latest foray within the role-playing genre. A bit of what to expect:

The vast majority of Greedfall takes place on Teer Fradee, the newly-discovered island where you hope to find a cure for the plague ravaging your lands. There are six factions on the island: your nation, the Congregation of Merchants; two ally nations (one dominated by religion and the other dominated by science, so of course they’re at war with each other); the Coin Guards, who provide security for everybody; the Nauts, who provide shipping and transportation for everybody; and the natives.

Your goal on the island is to look for a cure, but that’s not really the focus of the campaign. Instead, as the legate (aka deputy) of the Congregation governor, you’re often tasked with settling disputes. Most of these disputes involve colonists killing / torturing / robbing the natives, and unfortunately they only play one note. The colonists are always in the wrong, and there’s never any gray area where you could maybe see their point of view. For example, at one point the religious faction decides to torture natives until they see the light and revoke their old gods. So do you look the other way and support your ally, or do you rescue the natives? I played as a “paladin” during the campaign, and I always sided with the natives, and yet at the end all of the factions loved me, which was disappointing.

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