GB Feature: Expeditions: Conquistador Review

We may be breaking the chronological laws of the universe, but since we previously reviewed 2017’s Expeditions: Viking and plan to do the same when Expeditions: Rome materializes, we wanted to make sure we did our due diligence by going back and reviewing Logic Artists’ original Expeditions: Conquistador. Here’s a sample of what you’ll find:

Your party has a limited number of movement points that last you longer on roads than they do in some Aztec swamp. Once you’re out, you need to make camp and feed your troops. Making sure you have sufficient supplies is crucial, as food in Conquistador has the annoying tendency to run out.

Camping also leads to various events where your followers get to argue or fall in love, slaves become especially rebellious, and thieves will do their best to steal everything not bolted down.

To make things at least somewhat manageable, you’ll be able to task your followers with guarding your camp, scouting the surrounding areas, and hunting for extra supplies. While camping, you’ll also be able to tinker with your equipment, improving your party’s long-term performance. Tinkering also allows you to create consumables like net traps and caltrops you’ll then use during battles. And on occasion, contextual events will allow you to go fishing or raid burial grounds.

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