GB Feature: Conglomerate 451 Review

RuneHeads and 1C Entertainment’s recently released cyberpunk RPG Conglomerate 451 is the subject of our latest review, in which we take you through the usual smattering of details on its story, mechanics, quest/mission structure, stability, and more. A quick intro:

Conglomerate 451 puts you in the cybernetically-enhanced shoes of an individual who runs an agency that uses freshly cloned soldiers to deal with corporate insubordination. More often than not, said insubordination is expressed by hiring an endless supply of cyber-thugs and trying to take over a strategically-important district of a futuristic-looking city.

In practical terms this means you and your merry band of bald one-week-olds have to gradually decrease corporate influence throughout the city by going on a series of missions in either an endless mode that lets you fight indefinitely, or a story mode where you have 75 weeks to defeat four major corporations and uncover some truths about the game’s world. Each of the game’s procedurally generated missions takes one week to complete and once you’re done with them, you get one of three endings that offer a short cutscene and serve as a convenient jumping off point for the game.

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