GameBanshee Feature: Ultima X: Odyssey Interview

We’ve conducted an interview with Origin’s Jon (Calandryll) Hanna, lead designer of Ultima X: Odyssey, in which he tells us about traveling the world of Alucinor, their plans for PVP implementation, how Virtue will play a part in the game, and more. A snippet:

GB: Tell us a bit about how private questing will work. Will there be a limit to how many private “sessions” a server can handle?

Jon: Private areas is what will really make adventuring in UXO shine. In most games, if you are given the task to slay a dragon, you may travel all the way to the dragon’s cave only to find that someone else just killed him. On top of that, there are 15 other groups all waiting in line for him to respawn. Not only is it annoying to have to wait hours (or even days in some cases!) for your (turn,) but it also greatly detracts from the feeling of being a hero if you literally have to watch as 15 other groups all complete the same quest you are attempting.

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