GameBanshee Feature: The World of Argyle Interview

Our very own Aegis has conducted an interview with Xyx, one of the developers working on the World of Argyle, a popular server for Neverwinter Nights. Here’s a bit of what to expect:

GB: What sort of content does Argyle boast over other servers?

Xyx: The unique stuff is mostly scripting, invisible to players. Most of the visual stuff has been borrowed from others, but we pride ourselves in the unique way we’ve woven it together and our attention to detail in doing so.

The module’s areas can be roughly divided into two categories. On one side we have the regular persistent world part where PCs socialize, shop and fight spawned creatures. On the other side we have generic quest areas. These areas are specially designed to function as building blocks in DM led quests. We have, for example, an area consisting entirely of dungeon rooms and corridors. A DM taking players on a dungeon romp could link various rooms and corridors together (by jumping players around) to create a unique dungeon every time. Although Unidan and its surroundings are small, you could travel far and wide on your quests.

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