GameBanshee Feature: Greg Zeschuk Interview

Yep, that’s right. We were able to weasel the answers to ten questions from BioWare’s Joint CEO and Co-Executive Producer of Neverwinter Nights, Greg Zeschuk. In the interview, Greg brings us up to speed on how the game is coming along, how big of a game we can expect, and whether or not a new publisher will affect its development. Here’s a snippet:

    GB: Can you give us any idea of how many magic items will be available in the single-player version of the game? Assuming that some of the more famous weapons from 3rd edition D&D will be available (Flame Tongue, Nine Lives Stealer, Sun Blade, etc), will any of these possess graphical effects, such as the blade of Flame Tongue actually projecting a flame?

    Greg: The answer to this is easy – hundreds! The last time I used the tools and saw the number of items in the game I was flabbergasted! There are literally dozens of items of every imaginable type. Even more impressive is that you will be able to build new items in the tool set and use them in the campaign if you wish.

    With regard to graphical effects on items, we actually attach the visual effect to the designed effect – if you choose the flaming attribute the sword will have a flame effect. The same goes if you choose a frost effect – it’s all automatic so the player doesn’t have to worry about it. Thus the player focuses only on design of a module, and not the art details.

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