GameBanshee Feature: Darkfall Online Interview

One of our DAoC editors, Nikolan, has tracked down Claus Grovdal of Razorwax to ask a full twenty questions about their upcoming MMORPG entitled Darkfall Online. In addition to the three-page interview, Razorwax also sent us a few exclusive screenshots. Here’s a bit of what Claus had to say:


    Q: What are the very unique aspects of Darkfall that separate it from other MMORPGs?

    A: The fact that everything in the game is player controlled and player-run. Clans own territories and resources such as gold mines, iron mines, ports, etc. Your clan may ally with other clans, go to war with other clans, or hire other clans to fight for you, and so on. All the gameplay you could possibly want, and at the same time without sacrificing anything on the technology. Our 3D engine will be just as good as those 3D engines first person shooter fans are used to. We will be releasing new screenshots in a few weeks, showing some of the neat features of our game engine, such as dynamically created clouds (real clouds, not just a scrolling texture), real time dynamic lighting, smooth landscape, vegetation that moves in the wind (moving grass/trees, etc), and some other features that we are really excited about, but dont want to talk about just yet.

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