Frayed Knights: The Story So Far

In his latest blog entry, Frayed Knights developer Jay “Rampant Coyote” Barnson goes over his efforts to make Frayed Knights 2’s story compelling, after he decided to split the original plan over three games, and on what he ultimately settled on for the title. Apparently, we have to expect a slightly darker tone from Frayed Knights 2:

As you know if you’ve played through the original game, I like a bit of seriousness in my comedy. Personally, I cannot enjoy a story where I don’t care about the characters, or where the stakes never seem to get very high. The Skull of S’makh-Daon struck some sober tones in the middle-to-end game, with a murder mystery the unveils something of a conspiracy. Frayed Knights 2: The _________ of ________* focuses much more on character development and delves a little bit more into some of their pasts.

The game begins where the first one ends the Frayed Knights have effectively been (put out to pasture) ostensibly away from the enemies they gained when they unwittingly kicked over a hornet’s nest in game 1. As it turns out, the conspiracy is much bigger and deeper than anyone would have thought, and the Knights may have accelerated the timetable a little bit by exposing and defeating an important piece of a larger plan. Bad things are happening, which even reach the remote country village of Roark’s Retreat, where both the Frayed Knights and (most of) the Heroes of Bastionne are once again competing for opportunities. Rumors continue to grow about the rise of an Ancient Evil (TM), a lich named Nepharides who very nearly destroyed civilization completely only a few centuries before. And as before the Knights may very well stumble into the clue in an unlikely place that could change everything.

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