Frayed Knights II: The Khan of Wrath Story Development Blog

Jay “RampantCoyote” Barnson has penned a new development blog update for Frayed Knights II: The Khan of Wrath that examines his aims with the writing of the title and offers some background info on the story. Here’s a snippet:

In Frayed Knights 2: The Khan of Wrath, we’re trying to improve everything about the original game. Story is a big one. While I feel I did an okay job on the first game, I really wanted to punch it up more for the second game. In addition to a more gripping and coherent story arc, I also want each of the 20 dungeon levels to feel like a self-contained story in their own right. Sort of like a TV series with each dungeon level acting like an episode. Self-contained, but moving the overall arc along.

So every area has its own history and back-story, as well a story that evolves while the adventurers tackle it. I’ve had a lot of fun working on the back-story of each dungeon, and the characters and personalities involved before the player ever arrives on the scene. A lot of this work won’t really ever be visible on the surface: as a player, you might only see a fraction of this. But it informs the level design, the lore, some of the narrative elements, what kinds of encounters you’ll face, etc.

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