Frayed Knights Development Update

Indie developer Jay Barnson offers a new update on his upcoming humorous RPG, Frayed Knights: The Skull of S’makh-Daon, discussing the endurance stat.

The Frayed Knights endurance system including easily recoverable fatigue and the more challenging exhaustion that lowers your maximum endurance is an attempt to find a little bit of a middle ground in all this. You can (rest) pretty much anywhere for a quick breather to return your party to maximum endurance. But if you let exhaustion creep up to its maximum level, which cuts your top endurance by as much as three-quarters (currently), your party won’t be able to go more than three or four rounds of combat before getting slowed down by the need to recover endurance.

This is a big deal. Once your characters start hitting that threshold, their effectiveness in combat drops pretty hard. If your endurance hits zero, not only does your character automatically have to catch their breath on their next action, but until they do and get endurance back into the positive range again, they are slightly more vulnerable to attacks.

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