Fallout: Take Four

Vault Dweller at RPG Codex has written up a new article entitled “Fallout: Take Four” that dissects the Fallout 3 information available in the latest issue of Game Informer Magazine. An excerpt:

The neo-Fallout setting is loaded with super mutants hiding in dark places and the Brotherhood of Steel stormtroopers protecting the wasteland. Neither group should have been on the east coast, especially in large numbers, for reasons obvious to anyone who had enough patience to finish the first game. Why? Well, according to the first game there was only one Forced Evolutionary Virus (F.E.V.) research facility, that was used to produce super mutants. Since the super mutants were sterile, and most of them and the research facility were destroyed in the first game, nothing short of lame “uh…there was another F.E.V. facility” would explain the super mutants presence in FO3. As for the BoS, it was a small monastery-like organization, very similar to “A Canticle for Leibowitz” monk order, interested only in preserving technology and not being disturbed. Saviors, knights, police, liberators, and the last hope of humanity the Brotherhood of Steel is not.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments