Fallout Developer Profile – Sharon Shellman

The latest Fallout Developer Profile at No Mutants Allowed features Sharon Shellman, who worked as an artist on both Fallout and Fallout 2.

Q: In your opinion, what are the key ingredients that every RPG should have?

A: Story, story and story. Oh, and great gameplay and the ability to make a difference in the gameplay environment. A great story that immerses the player and really pulls them into the world makes so much of a difference when you play a game. If you can get a player to actually care about what happens in the world, to try to make a difference and to want to change things in the world and try different things to make it happen, then that game will have so much more of an impact on the player.

And that is what I think is best when all is said and done – that a player enjoy the game you made – and has great memories of playing it. I mean after all, this is the entertainment industry right? We are here to entertain. To make sure our customers have fun and get to escape reality for a bit. The better we make the immersion into the environment, the more we get the player to connect with the game, the better time they have and the more fond memories they will have of this little part of their lives.

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