Fable: The Lost Chapters Review

RPG Codex recently spent some time with Lionhead’s Fable: The Lost Chapters, and it sounds like they didn’t enjoy it a whole lot.

All in all, there’s not much I can recommend in Fable. Even forgetting it falls short of nearly all promises made there’s not much here that stands on its own. The combat is easy to get into but doesn’t provide much of a challenge, there’s barely anything to explore due to the gameworld’s limitations, and the quests are often just an unrelated set of challenges that range from the pointless to the unavoidable. Lionhead tried to do many things, that’s great – but that’s also pretty much where it ends. I’d rather have a game with traditional gameplay that works and is fun than a game that shoots into all directions and fails to deliver anything worth playing. The novelty wears off a couple of hours into the game and never quite manages to surprise or entice you after that. At times it can be a barely decent action adventure game but it never becomes a good or even fun roleplaying game, and that’s all that matters.

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