Fable III Previews

A few more general writeups from Peter Molyneux’ presentation of Fable III at GDC have appeared, mostly repeating the tidbits we already know. IGN.

Fable III is doubling down on these core elements, while removing many of the more traditionally “hardcore” elements. The combat has been streamlined, taking inspiration from studios like Team Ninja (of Ninja Gaiden fame) and Santa Monica Studios (known for God of War). The drama is being improved with a new “touch” system for interacting with non-player characters, drawing inspiration from Ico. The health bar has been done away with, inspired by what has become the standard in first-person shooters. Even the idea of leveling up and gaining experience is being overhauled.

Joystiq.

In the dressing room, the player’s butler — played by the inimitable John Cleese — will have several outfits arranged on different mannequins. According to Molyneux, the outfits should be appropriate to what the character is doing in the game. For example, if your character is going to meet with dignitaries — you are the king, remember — you can expect to see some appropriately frilly outfits. Fable fashionistas need not fear, as Molyneux explained that players can still mix and match elements from different outfits — the interface for this resembles the one used in Grand Theft Auto IV.

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