Fable III PC Preview

If you never had a chance to play through the Xbox 360 version of Fable III and are looking for a better idea of what to expect from the PC version in May, this new preview on PC Gamer should do the trick.

Deep into the game’s first dungeon, and I’d had time to get comfortable with all of these styles. The mousewheel flips between stances like you would weapons in a shooter, so when the glowy blue lights hanging from the dungeon’s ceiling manifested themselves into warrior skeletons and shambled toward me, I was happy closing the distance. I’d picked the rifle as my primary firearm, and squeezed off a clip at the mass of bleached bone in front of me. On standard setting, they’d splinter and collapse. On challenging, the bullets barely make a dent.

I switch it up, roll my mousewheel up to ‘˜magic’, and get clicking. The basic magic attack is a fireball, and its flame coalesce in mid-air with a powerful hiss. I hurl ball after ball at my bony foes, but the effects don’t quite match the sound. Still, a gang of undead saunter toward me. I hold the right mouse button instead of tapping the left, and wait as a small circle emanates from my character. A few more seconds and the circle doubles in size, encompassing the first line of skeletons. Releasing the button coats them in fire the AoE attack does more damage than the standard fireball, but there’s still a core of ten skeletons moving toward me.

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