Fable III Interviews

Edge Online brings us an interview with the illustrious Peter Molyneux, quizzing the Lionhead chief about Fable III, Kinect, and the Milo and Kate demo they showed off last year.

It’s got to be hard to bring the rest of the development community along with you: presumably there are concerns about cross-platform support and gamepad support even Fable III has to be purely operable on gamepad.

Yeah, you’re right. Are developers known for their positive outgoing attitude and their acceptance of everything new? Or will they see the slightly darker side of everything? I think whenever you present something new to anybody, and this is in history we’re talking about, the first reaction is to get excited about it and the very second reaction is to find all the flaws with it.

And we’ve just got over the excited phase for Kinect?

Exactly and I think, more than anything else, Kinect needs people to play it. It needs to be released and enjoyed and have consumers having a really good time with it. I’ve got this analogy: I think of Kinect a bit like a bicycle. Imagine I’d invented a bicycle and you’d never seen a bicycle before. I said to you, I’ve got this great new mode of transport I believe it’s going to be the greatest mode of transport in the world which bicycles are. You balance on two wheels each of which is only half an inch across, and you pedal your legs really fast and you go up to 40 miles an hour. No protection at all you don’t need it. You would say, that just sounds insane, you’re going to die. It’s only when you get on the bike, you’d realise that what I was talking about was right. And that’s the thing with Kinect: people need to feel the rightness of it.

Additionally, both MSXbox-World and BattleStrats have kicked up video interviews that they conducted with Fable III designer Ted Timmins during last week’s E3.

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