Expeditions: Viking Preview

RPGWatch has penned a preview for Logic Artists’ sequel to Expeditions: Conquistador, Expeditions: Viking. The game uses the same turn-based combat gameplay as its predecessor, but features an all-new setting and tweaked mechanics. Here’s an excerpt on some of the tweaks:

After you’ve arrived at your ship and you’ve clicked on it, a 2D overlay map will come up and you’re able to tell the ship to ‘˜voyage now’. It will then show a route back to the village or campsite nearby that might take e.g. 3 days to complete. After arriving at your camp or back in your Player’s Village, you can heal party members and you’ll need to order your characters to do various things, like gardening, forging, healing, crafting, or gather or grow food, using the resources you have looted, stolen or traded in the villages you’ve encountered in Britain. In this game your characters need to eat or else they will run out of stamina, after which they might become sick, cranky, hungry and eventually die. This means that like in Conquistador, there is a lot of strategic planning involved.

Expeditions: Viking now has a customizable main character which means you can choose to play as a male or female while the UI provides the traditional armor and weapon slots. This is different from Conquistador where you only would have an icon representing your main character. Another way Viking is expanding on Conquistador’s gameplay is that the classes have been dropped. Instead, you’ll get experience points which you freely can distribute among your characters to help outline their stats and abilities and how they’ll react in battle and which weapons your characters will use.

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