Expeditions: Viking Delayed to 2017

The team at Logic Artists, the same developers responsible for the well-received Expeditions: Conquistador, will apparently need a little more time to complete work on Expeditions: Vikings. According to the PR e-mail we’ve been sent, the game has been delayed to the first quarter of 2017, with a tentative February launch window. The crafting and combat systems in particular will be polished further during this additional development time:

Logic Artists to Postpone Expeditions: Viking to Q1 2017

Logic Artists announces the release of its upcoming historical RPG — Expeditions: Viking will be postponed until Q1 of next year with a tentative launch window in February 2017. The news comes with additional development plans.

“There are so many things we’d like to get just right with Viking. We’re confident with the game’s narrative and high level of player choice, but want to spend additional time on some of the more exciting and challenging elements of the game’s development,” said Logic Artists Producer Ali Emek.

One of the interesting elements of combat in the Expeditions Series is the ways in which players are challenged by the environment. The basic system for crafting and laying traps in Expeditions: Conquistador will be expanded upon, so players will find more ways to manipulate the environment to their advantage with the introduction of environmental hazards in Expeditions: Viking. These are objects that are either in the environment when the combat begins or are placed in the environment by the player or enemy units during combat. Hazards will add an extra layer of tactical consideration to the player’s positioning and movement in combat.

Fans from around the world have been asking for the game to be available in a variety of languages on release. Logic Artists are also committed to take enough time to ensure that Expeditions: Viking will be available in English, French, German, Spanish, Russian, and Polish when it hits the stores. With over 200,000 words of dialogue, it’s an extensive undertaking.

“We’re also populating the campaign maps with lots of random encounters and side quests to reward those players who love to explore with a variety of experiences they may not face if they exclusively follow the main story quests,” said Logic Artists Creative Dirctor Jonas Wæver.

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