Evolving CRPGs – Divinity: Original Sin II

Larian Studios’ Swen Vincke spoke at this week’s London-based EGX Rezzed conference, with the topic of conversation being Divinity: Original Sin II and “how the team plans to overcome the challenges of giving multiple players pen-&-paper like freedom in a story-driven RPG.” The entire session was recorded and uploaded to YouTube, and has been included in a lengthy session round-up on Eurogamer. For easy access, I’ve embedded that particular session below: 

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