EverQuest II: Renewal of Ro Expansion Now Live

If you prefer your MMORPG expansions sufficiently old-school, you might want to turn your attention to Renewal of Ro, the 19th expansion for Darkpaw Games’ EverQuest II. Priced at $34.99 for the Standard Edition, this latest bit of extra content for the venerable game features new epic spells, Ascension levels, gear and achievements, as well as some fresh solo and group content.

Here’s the official expansion trailer:

And some extra info:

While on a valiant quest to help Aerakyn return to their original thread of reality, you will find yourselves going back to the brutal island of Ro, but this time on the southern half of the flaming desert. Here, with the help of a local tribe of Hizite nomads, you will make your way across the unforgiving Raj’Dur Plateaus, to explore what is left of the Elddar Empire’s cursed city, the long Buried Takish’Hiz, before finding yourselves within the renewed Takish Badlands, as you are led into the treacherous Sandstone Delta by the machinations of a notorious foe.

Come face-to-face with Raj’Dur bandits, power-hungry djinn, desert madmen, cursed Elddar, Dunetooth goblins, the Mhyt-moo school of Yha-lei, the Stormfury and Swordfury cyclops clans, and the Ortallian zealots of Ro, not to mention the glorious heroes you will team up with along the way.

Adventurers! Ready yourselves to explore the undiscovered lands of Southern Ro, tackle new challenges, and face unfamiliar foes. As you uncover the mystery of the new growth taking root on the island of Ro, seek to take on new power and reap incredible untapped rewards.

Experience new and exciting adventures in Renewal of Ro:

  • New epic spells
  • New Ascension levels
  • New Adventure Signature quests
  • New Tradeskill Signature quests
  • New Solo, Heroic I, Heroic II, and Heroic III dungeons
  • New Renewal of Ro achievements
  • New house items and recipe books
  • New powerful weapons and armor
  • New collections
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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