Dungeons of Dredmor v1.0.8 Patch Released, DLC ‘is Done’

The Gaslamp Games team’s continuous support for their indie roguelike Dungeons of Dredmor is showcased yet again by the release of a new patch, announced through a post on their blog, which should be up already on Steam and should be going up on the Humble Indie Bundle page and Desura shortly. Here’s the changelog:

CHANGELOG (from 1.0.6 to 1.0.8)

– A female hero has been added to the game.
– Added Modding Support! (Use at your own risk.)
– Added No Time To Grind mode: shorter dungeon levels, more monster XP.
– All skill trees now have a minimum of 5 skills.
– Added support for polymorphing. (More of this in the DLC.)
– Wand tree has been completely revised. Wands now use traditional charges, and the wand lore tree now contains Wandcrafting instead.
– Added n-dimensional lathe to craft wands.
– Added new crafting interface; we stole the old one from Minecraft, we stole the new one from Terraria.
– Added belt, glove, and pant slots. Added belts, gloves, and pants (10 of each)
– Added some more items.
– Added anti-magic field sprayers and anti-magic effects.
– Added monster taxonomy flags.
– Removed the Deadshot skill tree; pushed its stuff into Perception and Crossbowery.
– Fountains will now occasionally give you a ring or amulet.
– Added the Powder of Ibn Ghazi. Go see those Eldritch Horrors.
– Added a colorblind correction mode, for players with red/green colorblindness (proteranopia/deuteranopia)
– Added mute buttons to start panel.
– Set some custom blockers to be immobile (fixes the (mad flying grate) things.)
– 2X inventory.
– spellmines now fire on each gameplay tick, rather than if you move through them
– Changed XP giving formula for (It Belongs in a Museum)
– Added grated cheese and meat!
– Added new key binding support.
– Added unique items for all buff effects.
– Added new (unarmed attack) sound variations.
– Added a new vending machine for craftables.
– Some work on the Minimap.
– Added % chance flag for room blockers.
– Added room scripting support.
– More robust item spawning.
– Added monster AI improvement: (chicken flag)
– Secret hidden fun rooms.
– FIXED: flying pets.
– FIXED: Armour now correctly gives damage bonuses. (Cybertronic Orb, Magma Orb)
– FIXED: timing bug with clicking allows the player to bypass monster turns
– FIXED: The Axekeytar now actually shoots rocks.
– FIXED: Broken magic tutorial in 1.0.7.
– FIXED: various monster stealing issues.
– FIXED: monsters will now corrupt anything, not just your artifact weapons.
– FIXED: passable flags being reset on save/load
– FIXED: various things not giving you blasting damage
– FIXED: Used inconsequentia statues now look different from Spent Ones.
– FIXED: probably some other bugs, but we can’t remember what they are.
– REBALANCING: like crazy. Post your favourite nerf here and win a small, meaningless prize.
– ACHIEVEMENTS: Some new achievements. (Some of which are DLC only.)

Among other things, the team has also released an additional hotfix that fixes some crashes, including a serious bug with the OS X version of the title, and informs us that the work on the DLC has concluded. Unfortunately they’re still waiting for a release date from Valve, so we’ll have to wait a little longer to get our hands on it.

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