Dungeons of Dredmor Patch Coming This Week

The folks at Gaslamp Games have announced through their blog that a patch for their roguelike Dungeons of Dredmor is coming out this week, including the following changes and fixes:

The following bugs have been fixed:
– Fixed: Anvils of Krong spawning in hallways for no good reason
– Fixed: crash that occurred when moving up stairs or down stairs, randomly
– Fixed: Knightly Leap now covers the full span of Knight Movements.
– Fixed: shopkeepers doing odd things when picking up and dropping items after load/save
– Fixed: crash when using invalid missile sprites
– Fixed: merchandise not cleared when you go downstairs
– Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
– Fixed: Current Active Skill crossing over between new games
– Fixed: the bug with save games overwriting themselves if you have two characters with kind of the same name.

And the following new things shalt be added:

– Key binding interface.
– Automatic Saves in the Case of Crashes.
– Changes to how Permadeath works. We’ll now delete the file when you actually die.
– Auto-loot toggle.
– SHIFT-Click and Click Reversal Button. (Makes SHIFT-Click work like CLICK! Makes CLICK work like SHIFT-Click!)
– Rapid selling of items in the store, yea, by holding the SHIFT-Click button and smacking the inventory while standing in a shop.
– Fifty New Achievements
– Steam Overlay Support, yea, though it is Experimental and Requires your Graphics Card To Support OpenGL
– In-game Leaderboards, Yea, For Messing With Your Friends
– Steak Grilling
– Magnification of UI elements to TWICE their Size (Yea, Though We Know Not How Far We Can Get With This In The Allotted Time, Though We Are Working On It)

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