Dungeons & Dragons Tactics Reviews

A handful of new reviews for Atari and Kuju Entertainment’s Dungeons & Dragons Tactics hit the web this week. The first is at Game Chronicles with an overall score of 6.7/10:

Kuju should be commended for packing as much authentic content as they did on this UMD. They really stuck to the 3.5 rules and offer a whole new turn-based style to the D&D franchise. Sadly, there are a few key features missing and some seriously convoluted menus and inventory management you’ll have to deal with if you want to experience this game in its entirety.

The second is at G4 with an overall score of 2/5:

There’s just not enough of anything here, except combat, combat, and more combat. On a system as thick with RPGs as the PSP is these days, there are plenty of games with more to do, plus interesting stories and more visual flair besides. Unless combat’s all you want, give something else a look instead.

The third is at The Armchair Empire with an overall score of 6.5/10:

It’s difficult to rate this game because it will depend on how you feel about the real D&D game. If it’s not your thing and you are looking for an entrance into that world, this one might be a bit of a steep curve for you. If you’re a seasoned player however, the fact that this game so closely follows the original rules will appeal to you greatly and definitely add a couple of points to my score.

The fourth is at Console Obsession with an overall score of 7/10:

The basics of dungeoneering are pretty much as you’d expect from a tactical role-playing game: each active character in your party is placed on a chessboard grid, and can move and act once a turn, with certain actions- drawing weapons, using more potent attacks or quaffing potions- taking up more or less time in a commonsensical sort of way. Ditto your enemies. The difference, of course, with Jeanne D’Arc lies in the rabbit warren of variables, including the effects of fear, racial modifiers and poor light, which condition the simplest of decisions. Accordingly D&D Tactics lacks something of the spontaneity of its fellow SRPG, but those in search of greater depth will not go wanting.

And the fifth is at Killer Betties with an overall score of 2/5:

It’s hard to recommend the game to any people, because there certainly isn’t enough story to please an RPG fan, and the tactics are infuriating so those strategy fans won’t be happy either. The only people who will like Dungeons and Dragons: Tactics are those players already playing the game on papers scattered about. Our advice to the DnD fans stick to the pen and paper.

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