Having released Dungeons & Dragons: Dark Alliance earlier this year, Tuque Games now bring us The Crystal Wraiths, a piece of free DLC for the game featuring a new three-act map with fresh cinematics, items, and bosses. This DLC is accompanied by a solid number of bug fixes, balance adjustments, and assorted improvements. Here’s more on that:
To the Dark Alliance Community,
The long awaited FREE DLC drop is here! Coming in hot is a new map, The Crystal Wraiths, which contains three acts to complete with new cinematics, new lore items, new bosses and a new in-game trophy to earn.
On top of that, the following updates have been made to the game. We hope you enjoy this new content for Dark Alliance!
If you encounter a new bug, please report it here: https://darkalliance-support.wizards.com/hc/en-us
Main Client Updates
Balance
- Buffed Frightened: from -50% to -60% physical damage output
- The level 5 Elixir of Elemental Resistance and the level 5 Elixir of Resistance now have benefits over their level 4 versions
- Catti-brie’s Full Roundhouse move now has the chance to grant Elemental Adept
- Increased the damage of Kelvin’s Pillar of Ice attack
- Increased the damage of Akar Kessell’s Meteor Swarm
- Decreased the damage and increased the Virulence of Duergar Bomber Timed Bombs
- Increased loot chances for higher rarities across all Difficulties
- Increased chance of per-Act preferred sets from 20% to 33%
- Updated Recommended Combat Power scores according to new balancing and feedback
- Reduced from 50% damage increase to 30% for Powerful Strikes (to be in line with changes made to Weakened and Cursed)
- Combat Power bonuses from Feats no longer stack after using Abilities which buff characters
General Bug Fixes
- Fixed an issue in which, sometimes, loot could not be picked up after opening a Large Chest in a Multiplayer session
- Fixed an issue in which players would be unable to manually skip subsequent short rests after skipping a short rest
- Fixed an issue in which Small Chests would not always refill spent Usable slots after being opened throughout the title
- Fixed an issue in which, occasionally, players were unable to grab loot dropped from enemies
- Fixed an issue in which players were sometimes unable to increase Loot Rarity after cancelling Short Rest at Campfires throughout the title on PS4
- Multiple moves from the Bomber’s moveset no longer trigger damage from all types
- Akar Kessel no longer becomes unresponsive if spawning near a downed player
- Players can no longer get tethered behind magic barriers
- Useables can no longer be used during loading screens
- Two booyaghs are no longer invisible and upon spawning as reinforcements in the Companions of Icewind Dale Act 1 boss fight
- Players can no longer unequip potions, to fix an issue in which the “Drink a Healing Potion” tutorial objective could not be completed if the player did not have any healing potions equipped before entering the Trials of Tempus
- Fixed an issue in which pressing the sort button repeatedly would cause the Journal menu to freeze
- The title now recognizes the initial controller after a second controller is disconnected
- Kessell’s Meteor Swarm’s markers no longer spawn above the ground
- Players can now assist other players when they are under the grappled condition from a Verbeeg trap
- Icebiter can no longer be instantly defeated by being pushed through a wall during the final encounter in The Goblin’s Shard Act 2
- Skornn Soulreaver can no longer be exploited and defeated without reacting to the player character
- The Booyagh’s projectile attack now deals damage to player characters in Multiplayer
- Duergar Mind master hex orb attack now deals damage to player characters in Multiplayer
- Troll’s rock projectile now deals damage to player characters in Multiplayer
- Sapped debuff now affects player characters
- Hamboog performs the correct animation rather than sliding when turning on spot
- Goblin Captains, Duergars and Gnoll Hunters perform the correct animation rather than sliding on the spot when turning to face the player character
- The primary stat of Wulfgar’s Necrotic Resistance Warhammer correctly gives Attack Damage instead of Armor
- Catti-Brie’s charged fierce attacks do not count towards the “Defeat Monsters with Fierce Attacks” objective in the Trials of Tempus
- Catti-brie’s Goblin Reaper set now gives the correct amount of critical hit bonus
- Characters are no longer immune to environmental hazards when their elemental resistance is equal to or greater than 100
- Trophies earned on a previous save file are no longer visible in Kelvin’s Cairn on a subsequent new save file
- Icewind boss no longer moves to the side after loading into The Fury of Icewind Act 3 boss fight
- Fixed issues in which some attacks with red outlines could be blocked or parried
- Kinetic Push now pushes Player Characters in the Crystalline Dreams Act 3 boss fight
- Horde Breaker now gives physical damage bonus when Catti-brie is surrounded by 3 enemies instead of 4
- Goblin Bane’s 8-piece bonus now extends all taunt effects
- Goblin Elemental Archer projectile now appears when fired in Multiplayer
- Fixed instances of excess and missing collision in all maps
- Fixed instances of objects clipping into each other, as well as missing, inconsistent or stretched textures on objects
- Fixed dark textures on the wooden floor planks near area B1 in Verbeeg Jamboree Act 2
- Remorhaz Brotherhood Chestguard thigh guards no longer remain visible during Drizzt’s ‘Blink’ ability
- Added support to a ladder in the second encounter in The Fury of Icewind Act 2
- AoE damage from Catti-brie’s arrows no longer persist for a few seconds after impact
- AOE and VFX are no longer mismatched for Duergar Bomber projectile
- 3D model no longer persists on Skin-preview position upon switching menu options at the Merchant
- Uncommon and Epic Underdark Camo Bracers now display correct stat values
- Gear fur no longer display as blocks of stretched textures
- Magical Barriers now have transition animations when disabled in Multiplayer
- Catti-brie’s 8-piece Alustriel’s Gift set bonus now applies correctly
- Fixed Gear clipping through character models
AI
- Fixed an issue which, in some encounters, enemies would only react if the player character was very close to them
- Sword Wraiths no longer snap to their home position when the player leaves the navmesh while performing an attack
- Verbeeg boss in Companions of Icewind Dale Act 1 can now use the stairs to approach the player character
Audio
- Added missing barks and banter lines
- Initial banter from the Merchant no longer plays every time a player returns to Kelvin’s Cairn
- Catti-brie’s bow charging SFX no longer play for all other characters’ aim attacks
- The bark for triggering a Team Attack now plays for correct character
- Pressing and holding the X and/or B buttons on a controller no longer play the Short Rest SFX while in other areas of the title
Localization
- Fixed inconsistencies between the text and voiceover for World Map mission texts in all languages
- Fixed mistranslations in other languages
Matchmaking and Networking
- Fixed an issue in which players would sometimes get a Failed to join session error when attempting to return to Kelvin’s Cairn in Multiplayer
- Fixed issues in which players might disconnect from the session upon leaving the level on PlayStation consoles
- Fixed issues in which players were unable to connect to Multiplayer sessions on Xbox consoles
- Fixed rare crashes on Xbox and PlayStation consoles
- Lobby now changes to Public or Friends only when a new host attempts to change the setting on PlayStation consoles
- Fixed an issue which, rarely, players would get disconnected after trying to join a session through Quickplay
- Fixed lag spikes after completing certain quest objectives throughout the title
- On PC, launching the title via an invite or the friend menu now puts players in a Multiplayer session
Performance and Stability
- Fixed a crash which could occur after receiving the inactivity prompt in a map
- Fixed crashes on Xbox One consoles that were occurring while in Multiplayer
- Fixed a massive FPS drop occurring when player characters were hit by Akar Kessel’s Cloudkill attack
- Improved performance in The Fury of Icewind, Crystalline Dreams and The Order of the One Light
User Interface and User Experience
- Players can now choose to skip the Tally Screen at the end of a mission
- Added ability countdown timers
- Added additional Controller presents
- Added new error messages:
- When the player is trying to create a Multiplayer session without an internet connection
- To warn players they will be kicked due to inactivity
- To inform players they have been kicked due to inactivity
- When a player attempts to return to a session from which they were previously kicked out
- Added new loading screen tips, mission descriptions and images
- Added the ability to view Moves and Equipped Gear while in a mission
- Added the ability to restore default settings in Keybinding menu while in a mission
- Added Buff Icons to the “Icon Legend” menu
- Added AZERTY Support for Keyboard & Mouse controls
- “Controller disconnected” UI prompt no longer remains stuck on-screen if the player opens the session manager while the disconnect UI is present
- A message is now shown when the player disconnects from Xbox Live during ‘Searching for game’ after selecting ‘Quick Play’ on Xbox consoles
- Clarified the error message when attempting to join a full session
- Clarified the error message when joining a public Multiplayer session already in progress
- Clarified the error message after a WAN disconnection while creating, searching for or playing an online session
- Achievements no longer occasionally unlock before the criteria have been met when joining a server through Quickplay on Xbox consoles
- The correct main menu backsplash is now present when signing out of an Xbox Profile from the character select menu on Xbox consoles
- Items are no longer marked as Junk after upgrading them at the Merchant in Kelvin’s Cairn
- Added a “Waiting for new players to join” message
- Added and improved the accuracy of existing waypoint markers
- PC button prompts are no longer displayed throughout the title on PS5
- Maximum FPS option no longer remains at 60 after a different value is applied in the Options menu
- HUD no longer overlaps with the loading screen upon a total party wipe
- ‘Gamma Correction’ setting now correctly updates when switching to another player profile on main menu on Xbox consoles
- In-game language setting no longer defaults to English after changing the console language setting to any non-English supported language on Xbox consoles
- Fixed Move descriptions for Drizzt which had string text when the language was set to Portuguese on PlayStation consoles
- PC terminology is no longer displayed on Xbox and PlayStation consoles
- Wireless Controller Configuration option no longer reverts to the previous setting after changing other options at the same time on Xbox consoles
- The ‘Voice Chat Enabled’ setting value no longer reverts to a different option value after changing the setting to ‘Off’ and saving the option change on Xbox consoles
- The potion UI no longer turns grey when returning to Kelvin’s Cairn with zero potions
- Corrected spelling mistakes in the End Credits
- The correct boss name is now displayed after completing Crystalline Dreams Act 3
- Performance settings no longer revert back to default after re-opening the Options menu
- Fixed an issue in which the Character Sheet and Manage sections could remains stuck on-screen after the player spammed the required inputs
- Fixed conflicting text information for the level 4 Elixir of Elemental Resistance and the level 4 Elixir of Resistance
- Fixed an issue in which spamming the save changes function while adjusting the sliders would cause the selector to move on its own
- Fixed multiple subtitle issues within the intro cinematic for The Goblin’s Shard Act 1
- Fixed an issue in which Voice Chat Volume option in menu did not have any effect on voice chat audio in Multiplayer
- Challenge rating box no longer defaults to 3 when selecting a mission for the first time of a session
- The keybind button for switching between lore and set item is now visible before it is pressed
- AI threat indicator now displays the correct directions of enemies
- Corrected errors in the set bonus description text on Wulfgar’s Reghed Chief set
- The buff granted by the Warden of Mielikki 8-piece gear set bonus correctly mentions “Second Wind” instead of “Rebirth”
- Corrected spelling errors throughout the UI
- Updated Move and Ability description texts for all characters
- “You have fallen” message no longer remains present on the player’s screen when force respawning while becoming tethered to the party leader
- Fixed an issue in which, sometimes, the Short Rest countdown would start at 0 when triggered offscreen
- Intelligence stat now has the correct description in the Character Sheet
- Fixed an issue in which, rarely, the party leader status swaps to another player in the party
- Netherese Keystone icon no longer switches to Runestone icon when the player pauses and resumes the game throughout the title
- Corrected discrepancies in the information included in the Tally Screen
- Mouse cursor is now visible to players if game is first used with a controller on Windows 10
- Fixed issues in which subtitles were disappearing too quickly during cinematics
- XP bar no longer shows level higher than 20 in the Tally Screen
- Tally screen now displays the correct amount of XP received
- The main objective is no longer displayed as “Kill Icewind” despite completing The Fury of Icewind Act 3 and returning to Kelvin’s Cairn
- Fixed an issue in which players could receive an ‘invalid’ message in the UI in Multiplayer
- Players are now able to swap characters when in a full party
- Fixed an issue in which players joining a quickplay game that has an act selected would not get the act countdown prompt
- Mission Item icons no longer persist in the HUD after returning from a mission to Kelvin’s Cairn
- Added a “+” in front of the Critical Chance stat
- Updated Move descriptions