Dungeons & Dragons: Daggerdale Interview

Neocrisis has put together a short interview with Atari’s producer Michael Fahrny about Dungeons & Dragons: Daggerdale, although unfortunately both questions and answers aren’t too insightful. Here’s a sampling:

While developing the game, what was the hardest issue(s) that you came across?

The biggest challenge is without a doubt the balancing of the player characters. We need to make sure that players can start their adventures off lightly while they are learning the game systems then graduate the difficulty so that the challenge increases as the player grows in levels.

The player investment of weapons, armors and powers also need to make a visual and functional difference. We also need to balance the multiplayer – that when played with friends online that players in varying level ranges can still work together against a common foe and have that be rewarding.

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