Dungeons & Dragons Daggerdale Interview

Eurogamer has a a three-page interview with Bedlam Games creative director Zandro Chan on their upcoming Dungeons & Dragons title, Daggerdale. Exploring the co-op gameplay, how faithful it is to 4th Edition, details on the character system, and the fact that this is the first part of a series are all topics of conversation:

Eurogamer: You’ve alluded to there being more Daggerdale games after this. How many has Atari commissioned?

Zandro Chan: This is the first part. That’s something where we’ll have to see how things pan out.

Eurogamer: Daggerdale’s big idea is co-op dungeon crawling. Can you talk me through what my experience will be when I log on?

Zandro Chan: We have a very straightforward lobby system. Once players get in you can play the game in a number of ways. It has got a very robust single-player, and in addition you can play the game as intended, bringing friends together in a multiplayer environment. In Daggerdale you’re able to play co-operatively online with up to four players, and you can also play couch co-op on a single box with two players.

(…)

Eurogamer: How faithful is that to 4th Edition Dungeons & Dragons?

Zandro Chan: Everything we have system-wise in Daggerdale is based off of 4th Edition rules. We work extremely closely with Wizards of the Coast to streamline their system to make it work for an action RPG. A lot of their systems are actually in there, but because it is an action title as well as an RPG we truncated a number of different rules. And we worked with them to get that working properly.

(…)

Eurogamer: When is Daggerdale coming out?

Zandro Chan: Daggerdale should be out spring time.

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