Dungeon Siege III Reviews

We have put together another batch of critiques for Square Enix and Obsidian Entertainment’s Dungeon Siege III, keeping on with with the trend of mixed impressions received so far.

The A.V. Club, B+.

The game does have a few weaknesses. The side quests are well worth chasing down, but can be lethal, since there’s no way to determine whether your character and gear level are high enough for the challenge until you get into the fight and win or quickly die. For all the myriad stats that appear on gear, deciding what to equip largely means donning whatever’s most expensive. As good as the multiplayer is, it could be better integrated. If a co-op player is controlling a character you’ve unlocked as a companion, they’ll chat with you as you walk and speak up when talking to some NPCs. If not, they’re awkwardly silent. Dungeon Siege III isn’t extraordinary, but is it a highly satisfying way to spend time gaming with a friend or three.

PAL Gaming Network, 5.5/10.

Dungeon Siege III is a missed opportunity, it certainly had the advantage of using an established setting and lore to make something special out of it, and early builds of the game showed promise.Unfortunately, the final product barely evolved from the demo we played at the start of the year. The experience you have during the first couple of hours of the game remains consistent until the end with no growth or evolution whatsoever.

GameZone, 8.5/10.

Dungeon Siege III is a game worthy of your attention if you like the hack-and-slash, dungeon crawl, action-rpg type of game. There’s no fighting over the massive amount of loot you’ll come across, and most of all, IT’S FUN! Minus story fluff, inconsequential dialogue, and an unruly, this game gets a lot of things right, or is on the right path with a lot of things.

Plughead, 68%.

I think Dungeon Siege III can be summarised by noting the conspicuous omission of the silly-yet-wonderful Donkey-based inventory, which is to say that Dungeon Siege III tries to be something more than its predecessors, yet ends up being a lesser experience. It’s still a fun, vivacious dungeon-crawler, but its mega-serious narrative suggests it isn’t really Dungeon Siege anymore. It’s too mature for all that nonsense, like a 12 year old who suddenly turns up their nose at the prospect of watching a U-rated film, and misses out on having a good time because they’re trying too hard, too soon, to be all grown up.

And finally, Zeitgeist Game Review goes scoreless but calls it “mediocre” and also offers a video review with game footage.

Once you get into Dungeon Siege III it becomes strangely addictive. Waiting to see what’s around the next corner and wondering what loot you’re going to come across kept me excited to continue to play the game. While there isn’t a wide variety of moves and abilities, the enemies that you’ll fight keep you on your toes and nothing really feels that repetitive, even after several hours in. The most important thing for me emphasize is that this game was clearly designed for the consoles first and foremost. The controls on the PC absolutely support playing with a controller over a keyboard and mouse and the lack of advanced graphics just goes to reiterate that the PC version of the game was an unfortunate afterthought. Overall, this was a fun game, but if you’re on a tight budget, I’d probably hold out until the release or beta of Diablo 3.

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