Drox Operative v1.026 Patch released

Soldak Entertainment has just released a new patch for action-RPG/4x hybrid Drox Operative, which adds a new difficulty level and implements a plethora of fixes. Here’s the full changelog:

1.026
—–

– added a new difficulty level – Ultimate, everything but player/components can go up to level 200
– now active thrusters can take you above the speed cap (Tuidjy)
– fixed secrets being empty a lot at high levels (Tuidjy)
– races will no longer give you contacts for free (tim14916)
– now damage per energy used by Big Bang adds tactical damage bonus (Tuidjy)
– increased Geomagnetic Storm reuse time from 3.0 to 5.0
– decreased Pulsar per leve damage from 25.0/35.0 to 17.5/27.5
– Brunt can now put swarm missiles in their racial slot (lancefighter)
– attack & defense now show more correct hit chances when in higher difficulties (Ludak021)
– now default Drox involvement to Light instead of Minimal
– stations now give much more xp and relations gain
– non active crew now has happiness drops/expects to be paid (only half as fast as active crew though)
– now show component icons in upper right corner of highlight text
– added a splitter to component text
– made joystick deadzone configurable
– there is now a 5 second delay before you win a sector so you can see your final actions (Steve)
– now resume text will show level, race, and character options (once saved with new version)
– now Drox alliance/war order when completed shows in green on Drox screen (Steve)
– changed PROTOCOL_VERSION to 26
– probes now highlight attack correctly (Steve)
– simplified some code in Sentient::updateDynamicStat
– fixed returning to fullscreen twice
– now cap MaxTurnSpeed to 1000 to keep ship controllable with keys (Tuidjy)
– now reuse timer display on icon survives moving component to different slots (Evan)
– now restarting a challenge sector will reset your maps and gates correctly (Evan/Chumpy)

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