Drakensang: The Dark Eye Interview

Drakensang: The Dark Eye creative director Bernd Beyreuther took the time to chat with GamePlasma about the soon-to-be-released RPG. I’m trying to decide if this guy was being sarcastic with his question here:

With the plethora of Party-based RPG’s available for players today, what will make them choose Drakensang: TDE over any other?

At this question I had to think about which (plethora) of party RPGs are actually meant. There aren’t that many ignoring the JRPGs on the consoles there are just a few left: Neverwinter Nights 2, Mass Effect (both out for a longer period of time now) Dragon Age (not released yet). We’re seeing us in a niche where players do not get enough titles. There aren’t really that many classic party RPGs. Our game Drakensang is way different from the typical Action RPGs (The Witcher, Two Worlds, Gothic) of the last years. Up to 6 characters in the Party, dynamic multiple choice dialogues, pause function, party RPG, enormous amount of equipment, enthralling story and strong characters. Complete control over tactical combats, comprehensive, flexible, easy to learn skill sets, diversified magic and special attacks. All packed into over 60 hours of gameplay.

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