Drakensang: The Dark Eye Interview

RPG Vault is offering up a new three-page interview with Radon Labs’ Bernd Beyreuther about their upcoming party-based RPG, Drakensang: The Dark Eye.

Q: Would you care to expand on what type of RPG Drakensang is meant to be? When did development start, and what is your target release date?

A: The most telling description of Drakensang – The Dark Eye might be something like Baldur’s Gate in 3D, but based on The Dark Eye, Germany’s biggest RPG system. So, that means it is a classic party-based RPG, without irritating button mashing, but featuring tactical, pausable combat, a skill-based dynamic dialogue system, unique characters and an epic story that plays a very big role. It is set against the backdrop of this amazing fantasy world.

The party will hold four members and up to four guests. All guests and many of the party members will play well-defined parts in the overarching plot. We want the player to remember the characters and their unique, funny, lovable or despicable natures long after he finishes the game.

Drakensang has been in developed for about a year now and is set for release at the end of 2007.

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