Drakensang: The Dark Eye Interview

RPGDot has published an interview with Radon Labes’ Bernd Beyreuther, in which the project director discusses their recently announced RPG, Drakensang: The Dark Eye.

Q: Can you summarize Drakensang and the gameplay it will offer?

A: The most telling description of DSA: DRAKENSANG might be something like Baldur’s Gate in 3D, but based on The Dark Eye, Germany’s biggest RPG system. This means: classic party-based RPG, no irritating button mashing, but tactical, pausable combat, a skill-based dynamic dialogue system, unique characters and an epic story as a primary element. All this set against the backdrop of a classic low fantasy world with elves, dwarfs, orcs – definitely no spaceships and time travel, but an almost historical and very deep medieval world.

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