Drakensang: The Dark Eye Developer Diary #4

Drakensang.info has posted a fourth developer diary for Radon Labs’ Drakensang: The Dark Eye, this time with lead programmer Nico Pogoczelski revealing how the team created the game’s overview map.

The overview map has to be created for each location and dungeon, the not yet discovered areas have to be hidden in the beginning. Those areas have to be uncovered when the game advances, and last but not least the player, special locations and characters have to be marked on the map.

We quickly had a first idea how this could be done. Here are the working steps in chronological order:

– make a screenshot from bird’s eye view
– fit the shot to the required area
– make area resizable
– put a (revelation mask) on it
– show markings on map

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